· New modes

Horde, Siege and War Orb enter beta

Three new game modes are open to everyone: a co-op fight against goblin waves, a 12v12 castle siege and a brawl over a burning orb. They are fully playable and still being tuned.

Horde · Co-op PvESiege · 12v12War Orb · Objective

What beta means

Horde, Siege and War Orb work from start to finish, but we are still tuning them. Balance, difficulty and details will keep changing, and you may hit a rough edge. You will see a BETA tag on each of them in the mode list. Deathmatch and the roguelite campaign stay the stable core of the game.

Your feedback decides what we fix first. If a mode feels too hard, too easy, unclear or broken, write to privacy@kaldrith.com. Everything below is free to try right now in your browser, with no download and no sign-up. Pick Custom Battle in the menu, choose a mode, then your hero. See How to play if you are new.

HordeBETA

Horde mode: heroes fighting a goblin warband

Horde is a PvE mode. Your party of one to six heroes (you plus bots) holds the Ring of Ruins against a goblin warband for 10 waves. You win by surviving all ten and beating the final boss. It is balanced for parties of three to six.

Tip Pick up gems between fights, because levels are your power curve, and spend your rerolls on the offers that fit your hero.

SiegeBETA

Siege mode: a castle with a battering ram at its gate

Siege is a 12v12 castle assault played in a single round. Sides are drawn at random, so you will attack one match and defend the next. Siege is always played in the isometric camera.

Tip Attackers: stay close to the ram, because the ram is your clock. Defenders: stopping the ram buys time, so punish anyone who runs ahead of it.

War OrbBETA

War Orb mode: a glowing orb in the arena

One orb, two teams. Grab the orb and every second you carry it scores a point for your team. The first team to 75 wins. If nobody gets there within 5 minutes, the leader wins.

Tip Win the orb for your team, not for one hero. Pass the fight on to a fresh teammate before the burn takes over, and keep your healer close to whoever is carrying.

Also in this update

What’s next and how to help

Please try the new modes and tell us what feels off: a wave that is too brutal, a Siege stage that is too one-sided, an orb that burns too fast or too slowly. Write to privacy@kaldrith.com.

One honest note. Kaldrith is single-player today: every ally and opponent is a bot on Easy, Normal or Hard. Playing online with friends, with bots filling the empty slots, is our long-term goal for these modes, but it is only planned and we have no release date.

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